Ecosystem (Unity 2D, C#) — Solo
URP 2DAI & PathfindingHand‑drawn Art
Deep‑sea sandbox with animated creatures, NavMeshPlus pathing, spawn cycles, and responsive camera FX. I illustrated all sprites and VFX.
Deep‑sea sandbox with animated creatures, NavMeshPlus pathing, spawn cycles, and responsive camera FX. I illustrated all sprites and VFX.
Pinball‑style physics with flippers, bumpers, tunnels, sticky honey surfaces, particles, and screen‑shake. I drew every sprite and UI element.
Collaborative jam project; contributed 2D art and Unity integration to ship a polished build within a week.
Stylized block‑pushing prototype exploring readable lighting, mood, and grid‑based interactions.