Artus Yeh

Unity Gameplay Programmer & 2D Game Artist
Ecosystem gameplay

Ecosystem (Unity 2D, C#) — Solo

URP 2DAI & PathfindingHand‑drawn Art

Deep‑sea sandbox with animated creatures, NavMeshPlus pathing, spawn cycles, and responsive camera FX. I illustrated all sprites and VFX.

Bee Pinball gameplay

Bee Pinball (Unity 2D, C#) — Solo

Flipper PhysicsJuice & VFXHand‑drawn Art

Pinball‑style physics with flippers, bumpers, tunnels, sticky honey surfaces, particles, and screen‑shake. I drew every sprite and UI element.

Echo & Execute gameplay

Echo & Execute — Brackeys Game Jam (Top 1%)

Team2D ArtUnity Integration

Collaborative jam project; contributed 2D art and Unity integration to ship a polished build within a week.

Sokoban gameplay

Sokoban (Unity 3D, URP) — Prototype

PuzzleLighting & MoodGrid Interaction

Stylized block‑pushing prototype exploring readable lighting, mood, and grid‑based interactions.